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The development of Elizabeth was a massive undertaking by Irrational Games, involving four key women to bring her to life:

: Courtnee Draper provided Elizabeth’s voice, often influencing the character’s direction with her performance.

Elizabeth’s AI was built to make her feel "alive" by interacting with the environment independently of the player.

: She scans her surroundings with dozens of focal points, reacting to objects, music, and events, such as her famous dancing scene on Battleship Bay .

: The team used hand-keyed animations and exaggerated facial features (inspired by Disney and Pixar) so players could read her emotions from a distance. Innovative Animation & AI

: Heather Gordon performed the motion capture, ensuring Elizabeth had fluid, human-like movements.

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