// Flag to check if door is opened private bool isDoorOpened = false;
// Room to skip when door is opened public string roomToSkip;
Hope this helps!
// Function to open door public void OpenDoor() isDoorOpened = true;
This script is designed to simplify the process of spawning entities or skipping rooms when a door is opened. It allows you to easily configure doors to trigger specific actions, such as spawning enemies, items, or other entities, or skipping rooms to create a more dynamic and immersive gameplay experience.
Let me know if you want me to add anything else!
// Entity to spawn when door is opened public GameObject entityToSpawn;
Doors Spawn Entities / Skip Rooms Script | Past... Apr 2026
// Flag to check if door is opened private bool isDoorOpened = false;
// Room to skip when door is opened public string roomToSkip; Doors Spawn Entities / Skip Rooms Script | Past...
Hope this helps!
// Function to open door public void OpenDoor() isDoorOpened = true; // Flag to check if door is opened
This script is designed to simplify the process of spawning entities or skipping rooms when a door is opened. It allows you to easily configure doors to trigger specific actions, such as spawning enemies, items, or other entities, or skipping rooms to create a more dynamic and immersive gameplay experience. such as spawning enemies
Let me know if you want me to add anything else!
// Entity to spawn when door is opened public GameObject entityToSpawn;