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// Flag to check if door is opened private bool isDoorOpened = false;

// Room to skip when door is opened public string roomToSkip;

Hope this helps!

// Function to open door public void OpenDoor() isDoorOpened = true;

This script is designed to simplify the process of spawning entities or skipping rooms when a door is opened. It allows you to easily configure doors to trigger specific actions, such as spawning enemies, items, or other entities, or skipping rooms to create a more dynamic and immersive gameplay experience.

Let me know if you want me to add anything else!

// Entity to spawn when door is opened public GameObject entityToSpawn;