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Developers felt it lacked a "spiritual connection" to the original games, feeling more like a generic shooter than DOOM .
The project was plagued by poor management, high staff turnover, and a lack of clear creative direction. doom-4-game
In 2013, id Software rebooted the project under new leadership, including Hugo Martin , which shifted the focus back to "push-forward combat" and high-speed movement. Developers felt it lacked a "spiritual connection" to
Developers felt it lacked a "spiritual connection" to the original games, feeling more like a generic shooter than DOOM .
The project was plagued by poor management, high staff turnover, and a lack of clear creative direction.
In 2013, id Software rebooted the project under new leadership, including Hugo Martin , which shifted the focus back to "push-forward combat" and high-speed movement.
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