Bus.world.early.access.part2.rar ✯
Random occurrences requiring the player to choose whether to demand payment, ignore it, or kick them off (affecting reputation).
Every passenger has a randomized profile (Commuter, Tourist, Student, Elderly) affecting their behavior. A tourist might stand up early, while a commuter is impatient about delays. Bus.World.Early.Access.part2.rar
High satisfaction leads to more passengers and higher ticket prices, while low satisfaction reduces ridership, requiring players to pick up "less desirable" routes. Random occurrences requiring the player to choose whether
Satisfaction isn't just "happy/unhappy." It depends on: while low satisfaction reduces ridership
Harsh braking/accelerating reduces happiness. Comfort Control: Setting the A/C or heat too low/high.