Boing Kit: V1.2.12
In the timeline of the kit’s development, is often remembered as the "stability peak." While earlier versions laid the groundwork for Boing Behaviors and Boing Effectors , this specific patch refined the way objects handled rapid, chaotic movement.
: In previous builds, if an object moved too fast (like a sword swing or a character jumping), the "boing" physics would sometimes "freak out," causing the mesh to stretch into nightmare-inducing shapes. Boing Kit v1.2.12
: Making grass sway or platforms react when stepped on. In the timeline of the kit’s development, is