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is an immersive sports simulation game originally released in September 2016 for the HTC Vive . Developed by Karl Binder in collaboration with researchers from the University of Bath , it distinguishes itself through the use of motion-capture technology to animate realistic fielders, bowlers, and umpires. Core Gameplay Features
: Includes an Honours Board for tracking high scores and a separate spectator view for friends, displaying live stats like bowling speed (MPH) and strike rates. Technical & Development Details
: Facing diverse styles including slow, medium, fast-medium, fast, off-spin, and leg-spin. Balls! Virtual Reality Cricket
: Primarily available on Windows via Steam; it requires at least a GTX 970 GPU and 500 MB of storage.
: Difficulty settings range from Village and County to International standards, affecting the speed, line, and length of the deliveries. is an immersive sports simulation game originally released
: Recent additions include support for Oculus Rift S , updated stadium scenery with "village green" aesthetics, and visual ball trails to help players track their hits. Reception & User Feedback
: Players take a first-person stance at the crease, using a single VR controller to play shots. The game features haptic feedback and realistic physics to simulate the sensation of a ball hitting the bat. Technical & Development Details : Facing diverse styles
: Researchers at the University of Bath's CAMERA center used professional actors to record movements, aiming to bridge the gap between gaming and athletic training.