Necessary for learning powerful spells from spellbooks found in dungeons.
No XP penalty and are better received in the "speciest" areas of the surface world.
"Elite Warrior" and "Divinely Touched" are powerful for fighters. Avoid "Sluggish" as Action Points (AP) are critical. Essential Skills:
Avoid the pre-made classes; create to concentrate your skill points effectively. Races & Traits:
Required to find hidden overworld caches and bypass certain encounters.
Best for archers due to bonuses in missile weapons and Dexterity.
Excel with pole weapons, the strongest melee weapons in the game.
Start casters with at least 5-6 levels in their respective school to maximize early mana. Combat Strategies Guide :: Some Builds from Avernum 2 and 3 - Steam Community
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Necessary for learning powerful spells from spellbooks found in dungeons.
No XP penalty and are better received in the "speciest" areas of the surface world.
"Elite Warrior" and "Divinely Touched" are powerful for fighters. Avoid "Sluggish" as Action Points (AP) are critical. Essential Skills:
Avoid the pre-made classes; create to concentrate your skill points effectively. Races & Traits:
Required to find hidden overworld caches and bypass certain encounters.
Best for archers due to bonuses in missile weapons and Dexterity.
Excel with pole weapons, the strongest melee weapons in the game.
Start casters with at least 5-6 levels in their respective school to maximize early mana. Combat Strategies Guide :: Some Builds from Avernum 2 and 3 - Steam Community