Articles On The Topic: "we Were Here Too" Site
Critics emphasize that communication is the core mechanic of the experience. Unlike traditional co-op games, players are physically separated in a haunted castle and must use in-game walkie-talkies to solve puzzles.
: Narrative is woven through diary entries and environmental clues, detailing a tragic story involving a "dissatisfied king" and a "creepy court jester". Articles on the topic: "we were here too"
: Articles from PC Gamer and TechRaptor note that the lack of NPCs or combat keeps the focus entirely on the partnership. Narrative and Setting Critics emphasize that communication is the core mechanic
: One player typically sees the puzzle while the other sees the solution, requiring detailed verbal descriptions to progress. Articles on the topic: "we were here too"
: The "push-to-talk" mechanic adds tension, as only one person can speak at a time, leading to frantic exchanges during time-sensitive segments.