Arkham_radio_transmission_03 -

Listeners are encouraged to find the "coordinates" mentioned in the script (which lead to a real-world local landmark or a digital ARG site).

Heavy analog distortion, "numbers station" rhythmic pulsing, and the wet, rhythmic sound of something dripping nearby. arkham_radio_transmission_03

Should we expand this into a or perhaps a tabletop RPG hook for your players? Listeners are encouraged to find the "coordinates" mentioned

Audio: The sound of a heavy door creaking open. A wet, dragging sound approaches the microphone. Voice (Whispering): "He’s in the hall. He wants the sea-glass eye back. I told him I swallowed it. I lied. It’s under the floorboards with the rest of the secrets." Sudden Loud Static: A burst of white noise for 3 seconds. Voice (Clearer, robotic): "Coordinates for the ritual: 42.36, -71.05. Bring the salt. Leave the silver." Audio: The sound of a heavy door creaking open

Voice: "The tide came in early today at Innsmouth. But it wasn't water. It was... memory. People are walking into the surf holding clocks that don't tick. Have you seen the man in the yellow raincoat? Don't look at his hands. He has too many joints in his fingers." Background: Faint, melodic whistling that sounds slightly off-key. Voice: "The Council says the lockdown is for our safety. The Council is three crows in a suit. Do not trust the birds."

The "Sea-Glass Eye" mentioned is a MacGuffin that allows the user to see "The Invisible Arkham"—a layer of the city where monsters walk openly.