: Amnesiac abilities should be slightly more powerful than standard Townsfolk to compensate for the time spent "blind".
: At the start of the game, the Storyteller (ST) creates a custom ability specifically for the Amnesiac. This ability usually functions automatically or during the night without the player knowing exactly why things are happening. Amnesiac
: After a guess, the Storyteller provides feedback using one of four specific terms: Cold : The guess is nowhere near the actual ability. : Amnesiac abilities should be slightly more powerful
: Depending on the ability you design, you may need to wake the Amnesiac at different points in the night (e.g., early for protection, late for information). early for protection
: The guess is very close to the true nature of the power.