: Use the Curve Fillet Control and Blend tools to create smooth transitions between intersecting surfaces.
: Ensure surfaces meet with G0 (Position), G1 (Tangent), or G2 (Curvature) continuity, which is essential for the smooth reflections required in automotive design. 3. Detailing and Secondary Features With the main body established, add the complex details.
Before building surfaces, you must define the skeleton of your piece.
: Use Edit Point Curves (typically set to degree 3) to outline the main silhouettes.
: Use the Curve Fillet Control and Blend tools to create smooth transitions between intersecting surfaces.
: Ensure surfaces meet with G0 (Position), G1 (Tangent), or G2 (Curvature) continuity, which is essential for the smooth reflections required in automotive design. 3. Detailing and Secondary Features With the main body established, add the complex details. : Use the Curve Fillet Control and Blend
Before building surfaces, you must define the skeleton of your piece. or G2 (Curvature) continuity
: Use Edit Point Curves (typically set to degree 3) to outline the main silhouettes. : Use the Curve Fillet Control and Blend