Airplane Simulator Script [ iPad RECENT ]

For those interested in the physics, here is a simplified look at how I'm handling the drag vector calculation: javascript

// Calculate drag based on air particle collision and part vectors const dotProduct = airDirection.dot(partUpVector); const dragForce = dotProduct * surfaceArea * Math.pow(velocity, 2) * airDensity; Use code with caution. Copied to clipboard Airplane Simulator Script

Flight forces change based on the plane's velocity and angle of attack. For those interested in the physics, here is

Hey everyone! I’ve been working on a flight simulation script and wanted to share the progress. My goal was to move away from basic "arcade" movement and implement more realistic physics, including lift, drag, and thrust calculations. Key Features: For those interested in the physics

Optimized for both keyboard and touch inputs.

Working on integrated autopilot and auto-takeoff logic using JavaScript.

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