Adventure Time Card Wars -

: Each of the four lanes can typically hold one creature and one building at a time.

: Place four landscape cards (zones) in a row facing your opponent. These "lanes" are where the action happens. Adventure Time Card Wars

: Place these in a lane to provide passive buffs or defenses. : Each of the four lanes can typically

: One-time effects that go to the discard pile after use. Draw Extra Cards : Spend an action to draw another card. Adventure Time Card Wars

: Each player selects a themed deck (e.g., Finn's Cornfields vs. Jake's Blue Plains).

: Use tokens or a tracker to set your starting health at 25 points. Basic Gameplay & Turn Structure