Achievements
To keep users engaged at different stages, categorize the goals:
An Achievement Engine that checks if criteria are met every time an event is logged.
A backend service that watches for specific "events" (clicks, completions, time-on-app). Achievements
Display the percentage of the community that owns a badge (e.g., "Only 2% of users have this" ). This adds prestige.
Rewards for consistency. Example: "Unstoppable" (7-day active streak). To keep users engaged at different stages, categorize
A user completes a specific action (e.g., "Finished 5 lessons" or "Logged in 7 days in a row").
Use colors to denote difficulty: Bronze (Common), Silver (Rare), Gold (Epic), and Diamond (Legendary). Achievements
Allow users to pin their 3 most proud achievements to the top of their public profile. 4. Social & Competition