7th-legion-game
Released in 1997, is a post-apocalyptic real-time strategy (RTS) game developed by Epic MegaGames and Vision Software. It was born during the peak RTS boom of the 90s, heavily inspired by the success of Command & Conquer but attempting to differentiate itself through fast-paced, arcade-style gameplay. Narrative and Premise
: Seven generations later, the descendants of the evacuees (the "Chosen") return to reclaim the planet, viewing themselves as the rightful heirs. The scattered surface tribes unite under the banner of the 7th Legion to repel the invaders. Gameplay Mechanics 7th-legion-game
: The card system was often deemed too random, potentially winning or losing a match on a single draw. Released in 1997, is a post-apocalyptic real-time strategy
: Those left behind to suffer on the inhospitable surface formed themselves into seven tribes or "Legions" to fight over remaining resources. The scattered surface tribes unite under the banner
: The game featured "free base building" and a high-speed pace. However, critics often noted that the fast pace was hindered by a clunky interface and poor unit pathfinding.
Unlike many of its contemporaries, 7th Legion prioritized action over complex resource management.