A "dummy" character (R6 or R15) placed in a viewport or a dedicated room.
Character.Shirt.ShirtTemplate = "rbxassetid://" .. ID . 💾 Saving Selections (DataStoreService) To ensure players don't lose their look when they leave:
Loop through the character, check if an object IsA("Accessory") with a specific tag (e.g., "Hair"), and :Destroy() it before adding the new one. 4. Clothing (Shirts & Pants) Update the ShirtTemplate and PantsTemplate IDs.
Use TweenService to slide menus in and out for a polished feel.
When a color button is clicked, a RemoteEvent sends the color data to the server.
A customization system typically relies on three main components:
Character["Body Colors"].HeadColor3 = SelectedColor . 3. Adding/Removing Accessories (Hair, Hats) Store all customization assets in ReplicatedStorage . To Equip: Use Humanoid:AddAccessory(AccessoryItem:Clone()) .
This allows players to see changes in real-time on a 2D UI element without moving their actual character. 2. Handling Skin Tone Use BodyColors objects.